“What’s Next for Horror” Panel and More at C2E2

One message reinforced in panels throughout the day — including the “Gender Identity: Understanding Through Art” panel earlier that morning — was best articulated by filmmaker Kellee Terrell: the need for diversity in film. The revelation of ‘Get Out’ sparked a conversation on representation, universal experiences, and relating to what’s on-screen.

Get Out

This guest post is written by Josephine Maria Yanasak-Leszczynski.


Saturday, April 22nd at Chicago Comic & Entertainment Expo (C2E2) was the most crowded day yet. Crown Champions of Cosplay hopefuls showed up in their most creative and best, and those hoping to attend panels and shop the floor arrived early.

In recent years, both the “big two” comic book publishers (DC and Marvel) have removed all floor presence, meaning that while they host panels, they have no representation on the floors beyond third-party vendors — a noticeable shift from big market branding to more independent vendors.

There was little floor presence for film and television, besides celebrity autographing sessions and merchandise by third parties. Weta Workshop did host a booth and held a special effects demo on Sunday of the convention. The effects company is famous for a number of films, including the Lord of the Rings trilogy. Like any good vendor, they have merchandise for sale, including impressively rendered models of some of their most famous creations. Their presence at the convention is more than just filling floor space, however. Staff is available to chat about their creations, and even about special effect techniques in film. It’s an unexpected resource for filmmakers at a convention that is traditionally centered on comic books.

At the Crown Champions of Cosplay, cosplayers compete with each other for the crown. Judged by special effects professionals and cosplay celebrities, their entries were judged for craftsmanship and then their performance on-stage. While timing makes it impossible for some people to attend the competition, the celebration lasts all day with entrants and others joining in with their best costumes on the floor and in panels.

C2E2 2017 Cosplay

“Reinventing Horror: What’s Next for Horror in Comics & Film?” Panel

The “Reinventing Horror: What’s Next for Horror in Comics & Film?” panel, moderated by Ain’t It Cool News’ M.L. Miller provided the highlight of the day. Filmmaker Kellee Terrell, cover artist Jenny Frison, writer Brian Level, and director Dorian Weinzimmer shared their thoughts on recent horror, where they want to see the genre go next, and how to get there.

One message reinforced in panels throughout the day — including the “Gender Identity: Understanding Through Art” panel earlier that morning — was best articulated by Kellee Terrell: the need for diversity in film. The revelation of Get Out sparked a conversation on representation, universal experiences, and relating to what’s on-screen.

“When we talk about what’s universal, as a Black woman, Hollywood is not geared toward me,” Terrell explained. “Besides Get Out, I cannot name that many movies with people like me… I want to create movies that have people that look like me, but you can still relate to them.”

The panelists agreed that having films with diverse casting or character elements does not exclude audiences. In fact, Terrell expanded, “The more you see people that don’t look like you, it enhances who you are.” Frison shared her own experience with seeing herself in movies, explaining that she never had a problem seeing herself in action films. Or so she thought:

“I didn’t know what I was missing until I saw [Mad Max:] Fury Road… Now I can really be a badass.”

Level agreed that more diversity is needed in the industry, both indie and Hollywood, citing that some of his favorite films that have come out recently were written and directed by women. “And I want to see more of that,” he said to many head nods in the audience. Later he elaborated, “I get so excited to see things I have never seen before from viewpoints I cannot have.”

Weinzimmer also added that it’s important to get to a point in narrative filmmaking where we can have diverse characters that are not defined by the fact that they’re different from the status quo: “And have the focus not be on them, but on who they are as characters.” “I want us to be really careful when we talk about that,” Terrell cautioned. She reiterated that when depicting personal experience to draw on a universal one, we cannot erase what makes those experiences personal. Weinzimmer agreed.

The panelists also explored what drew them to the horror genre in the first place. Some cited their beginnings in horror to the video store. Some were attracted to the cover art, others to the thrill of picking out an R-rated movie as a minor. Like so many, their introduction to their current favorite genre seems to be tied to format. There is nothing like picking out a movie in a video store, an experience that is largely missing with the rise of Netflix.

C2E2 2017

While not discussed in depth at the panel, this was a fitting parallel to the generations of experiences attending C2E2. A convention mostly about comics, the attendees have vastly different experiences with comics themselves. While there are still plenty of independent shops on the floor, few are local. Mostly gone are the collectors selling off their dusty boxes of garage kept trades. The experience at conventions like these have changed significantly, even in just the last few years. The move to digital undoubtedly has something to do with it. This doesn’t necessarily mean that there is a decrease in quality of content, but it is a shift, and the truth is that people getting into film and television now are building a very different nostalgic base for genre. That being said, some forms of media delivery are not dead.

While fans pressed actress Danielle Panabaker at a celebrity spotlight session for clues as to what might happen in the next five episodes of the CW’s The Flash, where she is poised to become the villain Killer Frost, she gave nothing away. It was clear that while audiences are now used to binge watching entire seasons of shows on online streaming services, they are also willing to wait for what comes next in something they truly enjoy.

The best moment of the con so far was incited when the “What’s Next for Horror” panel ran over time to answer one last fan question. While it had been a friendly experience up to that point with some honest discussion, this fan was ready to take on the big problems in film. It’s hard to remember his actual question, but his statements implied that diversity creates a lack of reality in film. Citing the recent Ghostbusters film as an example, he said that the female protagonists’ reactions to the ghosts in the films were inaccurate and displayed a “false level of badassery.”

The panelists disagreed, explaining that the film was about ectoplasm and absurd spirits with a heavy comedic element. They collectively pointed out that the same conversation would not be had if the rebooted Ghostbusters starred men, which Weinzimmer expanded on. “When they go into the library… I would have been running out of there!” he said of the realism of badass Ghostbusters.

As the Ghostbusters attempted to draw out the conversation, Terrell finally put an end to the discussion saying firmly, “No, I don’t agree with you.”

The panelists all lined up, there was applause, and now I have a phrase for a T-shirt for next year’s C2E2.


All C2E2 2017 photos taken by Josephine Maria Yanasak-Leszczynski.


Links:

Kellee Terrell’s Vimeo

Revival comic book series (cover art done by Jenny Frison)


Josephine Maria Yanasak-Leszczynski is a museum educator by day (and often night), and a freelance writer every other time she manages to make a deadline. She can be found on Twitter @JMYaLes.

The Revolutionary Fatness of ‘Steven Universe’

It does my heart a lot of good to watch this show and imagine a world where no one gives two craps about my weight. But I can only dream of how much this must mean to the little kids watching it. I mean, bear in mind, this is a children’s show. It is meant to be consumed by children. And those children will be watching the wacky adventures, thinking to themselves, “These heroes look like me. That means I could be a hero too!”

Garnet, Amethyst, Steven, and Pearl in the first episode.
Garnet, Amethyst, Steven, and Pearl in the first episode.

 


This guest post by Deborah Pless appears as part of our theme week on Fatphobia and Fat Positivity.


I’ve never really been comfortable cosplaying. First and foremost, because it’s always seemed like a lot of effort, but I will admit that a huge part of my hesitance has always come down to one thing: I am way too big to cosplay as any of my favorite characters.

And I know that’s self-defeating and I’m not really because who cares about body type? But I still think that. I think that I could cosplay as Peggy Carter or Xena or Veronica Mars or Lagertha or Maleficent, but I wouldn’t really look like them. And there are loads of people who will do those cosplays so much better than I could. Why bother?

It’s taken me years to break this down and analyze it for what it truly is, because I don’t really like thinking of myself as being insecure about my weight. Well, my weight and my height. I’m a fat, tall person, and frankly, I’ve never really seen a character I wanted to cosplay badly enough to make me want to put my body on display like that. Until I finally watched Steven Universe and saw something amazing: bodies. All different kinds of bodies. Some of which actually look like mine!

Steven loves food and is never shamed for it.
Steven loves food and is never shamed for it.

 

See, what slowly dawned on me as I started watching Steven Universe in earnest is that this show is doing something genuinely revolutionary in children’s animation. Not only is it a really interesting show about space and fighting monsters and being a hero, but it’s also a show that takes representative diversity very seriously. It’s a show that has clearly been designed intentionally, with awareness of the fact that their audience is made up of little kids longing to see themselves as the heroes on screen. And that seeing those heroes look like them would change these kids’ lives.

So for those of you who haven’t yet made Steven Universe appointment television, it goes like this. Steven Universe (Zach Callison) is a little boy who lives with his three mothers (or two mothers and pseudo-sister, if you want to be more specific) in a temple by the sea. He lives with them because he and they are Crystal Gems, a sort of alien superhero species tasked with protecting the Earth from monsters that keep trying to attack it.

Steven’s parents, Greg Universe and Rose Quartz.
Steven’s parents, Greg Universe and Rose Quartz.

 

Steven is only half-Gem, however. His other half is that of his human father, Greg Universe (Tom Scharpling). Steven’s biological mother was a Gem named Rose Quartz (Susan Egan). Rose tragically died in giving birth to Steven (more or less) – a plot point that becomes more important as the show goes on – and now Steven is raised by Rose’s fellow Gems. The Gems, Garnet (Estelle), Amethyst (Michaela Dietz), and Pearl (Deedee Magno) adore Steven as their own son, even if his human ways confuse them sometimes.

The bulk of the show is your standard Cartoon Network kids’ fare, albeit much more imaginative than anything I remember from my childhood. In any given episode we might see Steven and the Gems fight a horde of centipede monsters or we might just see a whole episode of Steven trying to get his action figure back from another little kid. It’s not the action and storylines that are revolutionary here – well, they are but not in terms of body size and representation – it’s the way the universe is built.

See, in the world of Steven Universe, all sorts of people get to be heroes. All sorts of people who look all sorts of different ways. Steven himself is a chubby little kid with big bushy hair, and no one ever comments on this, says that Steven is fat and should lose weight, or in any way even acknowledges it. Steven is pudgy. So what?

In fact, there is an entire episode devoted to Steven’s desire to start working out and “get beefy” as he puts it – “Coach Steven” – never once mentions Steven getting thin. That’s not one of his stated intentions or even a side effect. Steven doesn’t want to be skinny or lose weight, he just wants to put on muscle so that he can be a better fighter. And though he does corral a group of friends to work out with him, none of them say they want to lose weight either. They’re there to get strong, which is a great message.

The humans of Beach City, where most of the action of the show takes place, are a pleasing mix of races and body types. And it’s clear this is not an accident. The animators have very definitely made a choice here to include body diversity. We can see this most clearly when a close-up shot of a secondary character, Sadie (Kate Micucci) shows her to have leg hairs. That means the animators and artists specifically drew leg hairs onto Sadie’s legs because they wanted kids to see that body hair is normal and okay.

Steven tries to teach the Gems about birthday parties.
Steven tries to teach the Gems about birthday parties.

 

But what really gets me is the Gems. Because while the show is unclear on how much control the Gems have over their base appearances, they have the power to shapeshift and can look like whatever they want. So this makes it really interesting that a lot of the Gems we meet are what we would call “plus-sized.”

I’ve already mentioned Rose, who is characterized at one point by Greg as a “giant woman” – she is apparently over eight feet tall and very heavy – but there’s also Amethyst, who although being a very talented shapeshifter (she appears as various animals and at one point a male pro-wrestler), chooses to stick to her main form as a short, heavy-set woman. Garnet is a tower of muscles and black skin, and while Pearl is the most “conventionally attractive” of them all, being tall and thin, that seems more likely to be because that’s an efficient bodytype when your preferred weapon is a fencing foil.

The Gems have complete control over how they look, and they choose to look, well, normal. Frequently plus-sized. Non-white in some cases. They don’t look like glamorous superheroes torn from the centerfold, but like actual people you could meet on the street. If you can get past Amethyst’s skin being purple, that is.

Clearly the Gems have no internalized crap about body image or weight, but what’s super cool is that in this universe, it kind of seems like no one does. No one tells the Gems they’re ugly. A recent episode revealed that one of the recurring characters had a big crush on Garnet and thought she was incredibly beautiful. Which is good, because she is. Rose is established as having been gorgeous and beloved, and no one ever says that she was too fat to fight.

Stevonnie – a fusion of Steven and Connie – overwhelms Sadie and Lars with attractiveness.
Stevonnie – a fusion of Steven and Connie – overwhelms Sadie and Lars with attractiveness.

 

And it’s made perfectly clear that the Gems live in a world that doesn’t acknowledge body shaming. At one point Steven and his friend Connie “fuse” into one person, fondly known as “Stevonnie.” Stevonnie is about six feet tall, genderless, and not-white, and the general reaction in town isn’t “Ah, what the hell is that thing and where did it come from!” it’s one of jaw-dropping attraction and general appreciation.

No one in this world seems to care what anyone else in this world looks like, at least not any of the characters we’re meant to like. At one point another Gem seems on the verge of pointing out that Steven is the only boy Gem, but then doesn’t. In fact, it’s never really mentioned. That fact, like the fact of Rose’s fatness or Garnet’s blackness, is never relevant to the story.

It does my heart a lot of good to watch this show and imagine a world where no one gives two craps about my weight. But I can only dream of how much this must mean to the little kids watching it. I mean, bear in mind, this is a children’s show. It is meant to be consumed by children. And those children will be watching the wacky adventures, thinking to themselves, “These heroes look like me. That means I could be a hero too!”

I cannot emphasize enough how important that is to a little kid. But I probably don’t have to. Chances are, you remember what it was like to want someone who looked like you in a leading role. You wanted to be able to imagine yourself as the hero, and it’s always been easier if you can look at the screen and see someone up there who looks as fat, as Black, as hairy, as short, as ridiculously tall, as whatever as you do.

The Gems are also presented as historically having these same body types.
The Gems are also presented as historically having these same body types.

 

It would be massively overstating it to say that Steven Universe has solved all of our representation problems forever. It hasn’t. Representation is still an issue that needs to be addressed. But this show is a massive step in the right direction. Fat characters whose weight is never the punchline or even the storyline. Black characters who have natural hair and are called beautiful. Women with leg hair. Women with big butts. Little boys who cry and talk about their feelings a lot. It’s all there, and it’s all really important.

In a world where the most common representation of fat women is as a problem to be fixed, where we are generally considered sexually undesirable, and where our bodies are viewed as public property to be commented and acted on at will, Steven Universe is, well, revolutionary. It gives me hope. It shows me that I can be fat and beautiful and loved, and it makes me think that just maybe there’s a little kid out there who is going to see this show and never think that being fat means they can’t be everything good too.

 

Deborah Pless runs Kiss My Wonder Woman and works as a freelance writer and editor in western Washington when she’s not busy camping out at the movies or watching too much TV. You can follow her on Twitter and Tumblr just as long as you like feminist rants, an obsession with superheroes, and sandwiches. Also, she’s totally going to cosplay as Rose Quartz this year at GeekGirlCon.

 

 

 

Waiting in the Wings: Why Hollywood Should Make More Comic-Based Films

Geek culture is big business. The big summer Hollywood blockbusters this year are almost exclusively drawn from comics and other science fiction, or fantasy franchises. From ‘X-Men Days of Future Past’ to ‘Guardians of the Galaxy,’ what was once a small audience has become a massive source of revenue for Hollywood. It’s also big business for the comic’s industry. The release of ‘Guardians’ sparked one of the largest sales months for comics in recorded history. This is great news for the two big players in the world of comic publishing, as they attract new audiences and new readers to their franchises. DC and Marvel have television and film media planned well into the next decade.

This is a guest post by Lisa Pavia-Higel.

Geek culture is big business. The big summer Hollywood blockbusters this year are almost exclusively drawn from comics and other science fiction, or fantasy franchises. From X-Men Days of Future Past to  Guardians of the Galaxy, what was once a small audience has become a massive source of revenue for Hollywood. It’s also big business for the comic’s industry. The release of Guardians sparked one of the largest sales months for comics in recorded history.  This is great news for the two big players in the world of comic publishing, as they attract new audiences and new readers to their franchises. DC and Marvel have television and film media planned well into the next decade.

This is also very good news for those who care about how women are portrayed in modern media. That may seem counter-intuitive, given that comics have long been criticized for how they depict women, and how women are treated in the industry. However, an influx of new creative talent, an enthusiastic and ever more diverse fanbase, and a host of characters with long, and complex histories have made comics a wellspring of vast potential for new and better stories. The products created based on comic books can, when done right, be far better than the average action/adventure fare and has the potential to bring more and higher quality action-oriented female roles to the big and small screen.

It’s true that the comic genre has issues with women. There are problems within the industry in how female creators and critics are treated, issues with the art styles that often objectify women’s bodies, and serious issues when women venture into spaces where geek culture is present. In a Bitch Media article, Janelle Asselin published her research on sexual harassment in the comics industry. In her survey of more than 3,600 respondents, 59 percent felt that sexual harassment was a problem in the industry and 25 percent had experienced harassment themselves.  In the world of convention goers, 13 percent reported comments of a sexual nature and 8 percent reported sexual assaults while attending cons. Asselin notes that with the growing number of women attending conventions and other fan-centered events, those percentages means that more than 10,000 women in attendance at San Diego Comic Con (one of the largest comic conventions of the year) would have experienced harassment of some kind. As a comic fan, writer, and critic, Asselin knows that the industry is hostile from first-hand knowledge. In May of 2014, she criticized a Teen Titans cover on Comic Book Resource (a comic industry website) and received not only hate mail, but also rape threats.  It’s clear that there are systemic issues within both the industry and among the fans. So why is Hollywood’s embrace of comic culture a good thing?

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First, because the established source material hosts a slew of strong female characters. Art aside, women were superheroes in comics long before they were fighting the good fight in films or on television. The first female superhero appeared in comics in the 1940s, long before Wonder Woman came along to break TV barriers.  Mainstays of current hits like the Avengers can trace their hero backstories to the 1960s when Pepper Pots and Black Widow made their debuts. Catwoman, who most recently appeared in The Dark Knight Rises first appeared in comics in 1961.  While their level of agency and influence has certainly changed over the years, characters who have been appearing in comics this long have a great deal from which to draw. And their art aside, women in comics are often far stronger and wield far more power than their counterparts in action television and film.  Superhero women not only pass the Bechtel test time after time in the pages of comic books, unlike the run of the mill action heroines, they rarely are saved in their own stories.

catwoman

Take, for example Black Widow and Maria Hill in the aforementioned Avengers. In the film, neither woman is saved by a male character, and both are strong members of their respective teams. Now this could be because the film’s director, Joss Whedon, has  long time devotion to both strong female characters and the comic genre. He’s reported that the second Avengers film will host four female lead characters and will feature them as strong members of the team.

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So from where do bad superheroine portrayals come?   The problems often arise when these characters, who all have extensive and complex backstories, are translated by those who really don’t understand them. For example, in June David Goyer who will be bringing the new Justice League film to life, was asked what he would do with a long running character, She-Hulk, in a film.  His answer was that this character was probably created so that geeky men could fantasize about her having sex with the Hulk, and that she was a “green pornstar.”  The reaction among fans was immediate. Comic fans and producers responded to the quote calling out Goyer. Even Marvel magnate and geek guru Stan Lee responded to the controversy defending She-Hulk’s background and personal agency. Even though she bears a name derived from a male character, they laud her feminist values and strength as something they love about the series. She would make an excellent female lead, but this producer could not see beyond the way she was drawn.  It’s clear that this producer didn’t take the time to really appreciate the legacy that comics offer for their strong female characters.

Moreover many studio producers just don’t think women can carry action films. This idea is being systematically disproven and it seems like even Hollywood producers are beginning to see the potential of tapping these franchises. According to an article in Time Magazine, Sony pictures will be expanding its Spider Man franchise to include a female super hero and Marvel studio president Kevin Feige said that a female-led Marvel film would happen “sooner rather than later.” This could be in response to new data that says in the last year, films with female leads made more money than those without a strong female presence.

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There seems to be reason for optimism here.  The new art for Wonder Woman’s role in the Batman vs. Superman film shows a short, but reasonably costumed with Gal Gadot’s stance powerful and strong in the middle of the frame. No butt shot, nor over the shoulder look.  We can only hope her characterization will be as good as the image seems to indicate. Marvel also announced at San Diego Comic Con that Thor, a key role in the Avengers universe would be taken over by a women (not for the first time) and that the transformation would be a long, non-temporary story arc. While many critics were unhappy with the choice, wondering why they wouldn’t create a new female character, it presents even more interesting opportunities within the hero context.

female-thor-art

While there is cause for excitement among female fans about seeing old favorites finally make it to big screen, many are more excited to see some of the work being produced by some of the newer talent in the industry.  Beyond the world of the Avengers, Batman and Superman, there is an exciting cast of characters ripe for film or television adaptation.  A new renaissance is happening within comics that is producing a greater variety of characters and characterizations. From Kelly Sue DeConnick and Dexter Soy’s Captain Marvel who has inspired an entire fandom called the Carol Corps, to Brian K. Vaughan and Fiona Staples’ Saga series which was, until the release of Rocket Raccoon #1, the best-selling comic on the market, a greater diversity of writers and artists are making new characters that Hollywood could, and should draw from.

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These titles are bringing new fans and a greater female audience, and they are active, excited, and involved in their media. The aforementioned Carol Corps that formed around the new Captain Marvel specializes in body positive, family friendly cosplay, and produces Carol wear for those fighting cancer. Another online campaign, I am Comics was created in response to Janelle A.’s experience over the Teen Titans debacle, and the ConSent campaign was created at the San Diego Comic Con to help those engaging in cosplay to feel safer in that context by raising awareness that cosplay (dressing up as a character) does not give anyone permission to engage in harassment.

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The efforts to make comics a more welcoming place is also coming from the industry. In the aftermath of Asselin’s harassment, the hosting website, Comic Book Resource responded by resetting their forums and publishing a new policy on harassment and online conduct.

No genre is perfect, and comic books and graphic novels certainly have their problems. However, as art primarily created for the male gaze slowly changes, and as a greater diversity of writers and artists break into the world of comics, there is a great potential for dynamic and exciting storytelling that does what all art should:  challenge, excite, and entertain us.  The cast of film-worthy women continues to grow, and as they wait in the wings all we can do is continue to demand that their stories be told, and when they are, to vote with our dollars sending a message to Hollywood that their time has come.


Recommended Reading

If you are interested in trying out some comics with great female characters:

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Fearless Defenders–A short-lived series about an all-female team.

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Captain MarvelIn Pursuit of Flight: The first trade paperback in the series.

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Lumberjanes–This series has been compared with Buffy the Vampire Slayer.

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Saga–the number one best-selling series which tells the story of an interspecies war and a child born of two sides. NSFW!


Recommended Viewing

The Talking Comics Vlog on the Geek and Sundry Channel features great titles to get you started.


See Also

The Women of Captain America–The Winter Soldier

Black Widow is More than Just a Pretty Face

The Avengers: Strong Female Characters Failing the Bechdel Test


Lisa Pavia-Higel is a community college educator living in St. Louis, Missouri. When she is not raising her 3-year-old geeklet she writes, performs with an all-female stage combat troupe, and is currently teaching herself to sew, badly. She has also mastered the art of playing video games while yelling at the screen about the stereotypes present within them, which gives her feminist husband and gaming partner no end of joy.  Follow her on Twitter @lisamariepavia 

Seed & Spark: Dandie and Me

When the screenplay for ‘Black Hat’ finally arrived at my desk to read, I knew immediately that I wanted to produce it. Not because of its very unique backdrop of anime, manga (Japanese comics), and cosplay, which certainly adds a fresh slant to this “road trip” movie, or because of its subject matter—teen bullying—which is so prevalent today in schools (especially in the LGBT community). I certainly find myself wanting to talk to each and every one of these kids, who have feelings of isolation, loneliness, and despair everyday. I want to hug them and tell them, “This is not the end; it is barely the beginning.”

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This is a guest post by Christie Botelho.

When the screenplay for Black Hat finally arrived at my desk to read, I knew immediately that I wanted to produce it. Not because of its very unique backdrop of anime, manga (Japanese comics), and cosplay, which certainly adds a fresh slant to this “road trip” movie, or because of its subject matter—teen bullying—which is so prevalent today in schools (especially in the LGBT community). I certainly find myself wanting to talk to each and every one of these kids who have feelings of isolation, loneliness, and despair everyday. I want to hug them and tell them, “This is not the end; it is barely the beginning.”

But, no, that’s not what had me hooked by this amazing project, although what a fantastic bonus and privilege it will be to tackle. News that the family of a beautiful, disabled, young woman named Cassie England—to whom we were introduced before she passed away from a rare skin disease—requested that we name a main character after her so that Cassie could be “immortalized” as someone she loved and dreamed to be. That’s not the reason that this film tugs at my heart…although it helps.

No, what did it for me was the main character, Dandi, an alternative 16-year-old girl who loves everything anime, manga, cosplay, and the musical group Slipknot. As I read about this young lady who marches to the beat of her own drum, I couldn’t help but laugh remembering the day I came home to my family in the straight-laced, middle-class, tiny town of Wales, MA back in the late 1980s sporting a shaved scalp on the right side of my head. My mother and father were very supportive parents, no doubt, but I couldn’t help but notice a bit of blood coming out of the side of my dad’s mouth where he’d been biting his lip—figuratively and literally—and my mother reaching for another cup of coffee, even though she had already hit her two-cup limit.

Then again, they knew their daughter had long sealed her reputation of marching to the beat of HER own drum ever since the day I showed up at school wearing my dad’s pajamas, a fedora, and (of course, the only acceptable footwear to round out my fabulous ensemble) a pair of perfectly shined combat boots.

This is not to say that I was an irresponsible adolescent. I wasn’t, and neither is Dandi in the film. She goes to school and works two jobs, one at her family’s cleaners and another at a New Age store, just so she has the cash to create her own magical cosplay (costumes emulating anime characters that cosplayers wear at conventions, to express themselves in ways they can’t at home or at school) and to pay for travel, hotels, and entrance fees to the conventions.

Much like Dandi’s parents, my family could afford to get me certain things, but it was made clear at an early age, that if I wanted the coolest new outfit or to attend a class trip, I was going to have to pay for it on my own. I starting working at 13, babysitting for several families, including one single father of three who worked the graveyard shift and would wake me up when he got home so I could wash up in time to go to school. I worked summers at the billing department at the hospital where my parents both worked, waited tables all through college, and worked at the local dance studio where I took classes until I graduated from Emerson College, where I received a degree in theatre and dance. From there I moved to NYC to pursue a career in the arts.

Today, I am old enough to be Dandi’s mother, and it is fun for me to sit back and think of where this kindred spirit of a girl will be when she gets to be my age. You never can tell where life will take you. The girl who once shaved the side of her head and wore her dad’s PJs to school got a temp job at a computer IT company almost 20 years ago and pounded the pavement looking for acting gigs. From temp, I was promoted to office manager, then marketing manager, then director of operations, and now I am the COO of that same multimillion-dollar company. Not a day goes by that I don’t smirk a bit at the ascent in an almost totally all-male environment. But more so, think about what all my dance teachers would say if they could see me now!

I am thrilled that I can still keep my roots in being a creative (and now business) force at Good To Be Seen Films to help bring this touching story to life—because of the teen bullying topic we are tackling, because of being able to ease, if ever so slightly, the pain of Cassie England’s family as we remember her through a character in the film.

Mostly, though, because I can tell the story of this free-spirited soul who marches to the beat of a very special drum…who wants to be who she is, without taking anything away from you or me. Just let her be her. And smile warmly thinking back to another odd drumbeater from a small town who did pretty okay taking the her own path.

Follow our project at http://www.seedandspark.com/studio/black-hat and support teaching tolerance through storytelling by contributing to our crowdfunding campaign.

 


Christie Botelho, producer - executive producer
Christie Botelho, producer – executive producer

Christie Botelho attended Emerson College where she received her BFA in Performance. Upon graduation she formed Mass Motion Dance Company with co-founder Terri Gordon, formerly of the Boston Ballet. 

She moved to NYC in 1995 where she began to pursue a career in acting and dance, honing her craft at the Michael Howard Studios and studying with dance aficionados, Linda Kent and Donald Byrd, while continuing to work in both television and film mediums.

In 1998 with her partner Robbie Bryan, she formed Good To Be Seen Films, and Executive Produced the company’s first independent feature, The Stand-In. GTBS Films has two projects on tap for 2014, including the family-friendly The Mighty Misfit Kids, from Robbie Bryan’s World Fest Houston Silver Remi-Winning screenplay, and the anime/manga-themed “Black Hat”, starring Jodelle Ferland (Twilight, Silent Hill), which while mostly narrative, will include ten minutes of anime from world-renowned Japanese Producer Masao Maruyama and music from the band SLIPKNOT.

In addition, Ms. Botelho continues to serve as Chief Operating Officer for a high-level technology consulting company in NYC.